Pages: [1] |
1. Buff Shields dont nerf armour. - in Feedback/Requests [original thread]
Is there some particular reason there couldn't be 3 versions of Shield Extenders in the same way Armor has 3 versions? The current normal Extenders could be likened to Ferroscale. Then another version that has high max HP but significantly penaliz...
- by Catgirl White Mage - at 2014.12.14 01:22:00
|
2. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Espeon Bons wrote: CCP Rattati wrote: Amps decrease Precision Precision reduces range Both increase Profile Why would codependent skills negate each other? Thats like saying you can have ammo but you cant use a...
- by Catgirl White Mage - at 2014.12.02 00:16:00
|
3. All Logistics should get 4 EQ for all Tiers. - in Feedback/Requests [original thread]
Z3dog wrote: But then how would scouts compete with us? lol =( Meee One wrote: https://forums.dust514.com/default.aspx?g=posts&t=171586&find=unread Thanks for directing me to this. However I still think its important to have se...
- by Catgirl White Mage - at 2014.11.28 22:29:00
|
4. All Logistics should get 4 EQ for all Tiers. - in Feedback/Requests [original thread]
Amarr could be the odd one out, but I really feel that we should all have 4 EQ regardless. They already sacrifice a low slot. I am not honestly sure how to assess the true value of the Sidearm slot. It does not make them deal more damage, Logi ge...
- by Catgirl White Mage - at 2014.11.28 06:11:00
|
5. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Fox Gaden wrote: Catgirl White Mage wrote: I feel the Long Range, Low Precision Circle is unneeded. It should be re-purposed as a second Close Range, High Precision Circle for enhanced granularity. The Long Range, Low Precision Circle is h...
- by Catgirl White Mage - at 2014.11.27 22:32:00
|
6. Normalize Dropsuit Module value progression please. - in Feedback/Requests [original thread]
TL;DR - All modules should be balanced where Basic is 4/6 (67%) of the Pro value, and Advanced is 5/6 (84%) of Pro value, improving consistency, clarity and new player experience. Its not even far off some of the existing scalings. There is very ...
- by Catgirl White Mage - at 2014.11.27 22:07:00
|
7. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
EQ slots are a consistent among Tiers for dropsuit except Logi (Which should also be consistently 4) EQ slots and EQ Bandwidth should disregard Tier. The number of EQ slots you get is a suit role and balancing point, just like Shield and Armor HP...
- by Catgirl White Mage - at 2014.11.27 21:02:00
|
8. All Logistics should get 4 EQ for all Tiers. - in Feedback/Requests [original thread]
Its our role bonus. Every other suit in the game has a consistent number of EQ slots from Basic to Pro. We should be the same.
- by Catgirl White Mage - at 2014.11.27 20:51:00
|
9. EWAR Active Scanner Rework - in Feedback/Requests [original thread]
With the Concentric Circle Falloff idea, more nuanced and inclusive EWAR is being implemented. I feel that for that idea to truly be complete, Active Scanners must also change into a more nuanced and inclusive form. I propose there be three mai...
- by Catgirl White Mage - at 2014.11.27 17:59:00
|
10. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
I feel the Long Range, Low Precision Circle is unneeded. It should be re-purposed as a second Close Range, High Precision Circle for enhanced granularity. Normal zone, warm zone, hot zone. Generally, the warm zone should be 1/2 to 1 suit class b...
- by Catgirl White Mage - at 2014.11.27 17:02:00
|
11. In response to you Zatara. (I disagree!) - in Feedback/Requests [original thread]
+1 Shades of grey allows more nuance than two extremes.
- by Catgirl White Mage - at 2014.11.05 14:36:00
|
12. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
I don't think the racial character of the Caldari or Amarr Logi should be changed. Even if it can be argued that it wasn't a good idea to do it that way at the start, its basically grandfathered in at this point. That's not the point of this thr...
- by Catgirl White Mage - at 2014.10.14 12:20:00
|
13. [Request] Reworking Repair Tools - in Feedback/Requests [original thread]
Atiim wrote: It's hard for me to explain verbally, but just think of the recharge mechanic that way. I'll do it~ The advanced Cloak Field has a Cloak Duration of 30s. When you turn it on, your given 30 seconds before the 'battery' runs dry...
- by Catgirl White Mage - at 2014.10.12 06:04:00
|
14. [PROPOSAL] NPE Revamp for Echo - in Feedback/Requests [original thread]
I think this is a great idea. The only thing I'd suggest is that the Medic suit should be a 'Militia Logistics' suit with no Sidearm and 2 EQ, Militia Nanite Injector and Militia Repair Tool So that new players really get the idea of how Logistic...
- by Catgirl White Mage - at 2014.10.12 05:32:00
|
15. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: Just wanted to point out, as someone who has used the AmLogi a LOT, that the Amarr Logi (and, IIRC, the Caldari as well) only has TWO equipment slots at standard, and not three. Uh, thanks for pointing that out. I...
- by Catgirl White Mage - at 2014.10.12 05:12:00
|
16. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
So currently. . Logistics slot layout per tier and per race is as follows. Gallente: Basic - 0 High/2 Low/3 Equ Adv - 2 High/3 Low/3 Equ (Gain 3 Slots 2 High/1 Low) Pro - 3 High/5 Low/4 Equ (Gain 3 Slots 1 High/2 Low) Minmatar: Basic - 2 High/2 ...
- by Catgirl White Mage - at 2014.10.11 18:06:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |